Query TOOL_REFILL_# – Will give Zone and Capacity info of a specific Tool Refill. QUERY MEDIPACK_# – Will give Zone and Capacity info of a specific Medipack. QUERY AMMOPACK_# – Will give Zone and Capacity info of a specific Ammopack. LIST ID Zone_# – Will list all ID cards within the specified Zone. LIST KEY – Will list all keycards on the map. LIST RESOURCES ZONE_# – Will list all resources within the specified Zone (ie. REACTOR_VERIFY which is used in combination with a password that you will be given by the game during the reactor encounter, example REACTOR_VERIFY EAST.įailure to input the correct password in the allotted time will require you to repeat that reactor cycle again.REACTOR_STARTUP which will start the reactor encounter.Reactor Terminals are unique terminals related to missions involving Reactors as the main objective and currently only have two main commands used when dealing with them. Ping cannot be used to locate an item if the terminal you are pinging from is not in the same Zone as the item you are pinging. Here we can see the Ping function has narrowed down the location of Medipack_767 to Zone 49 Area B It will also pinpoint the item location with an audible “ping” noise which will direct the player straight to the pinged item. Ping will give a more narrow idea of where an item is by noting the specific room (Area) it is in. The primary function of Ping is to help you locate items within specific Zone Areas. The objects shown in this guide may have a different ID from objects within your own game so pay attention to specific Key Colours and the Numbers at the end of object ID’s PING It is important to remember that Query relies on a specific object ID. We can see here that Medipack_767 has a Capacity of 40% effectively meaning 2 charges, each restoring 20% hp. Using our previous tip of Listing all resources in a given zone we can now use Query to determine whether or not it’s even worth the trip. Query can also be used to determine the “Capacity” of resources. Using “QUERY KEY_YELLOW_140” we can see that the Key is located in Zone 50. Unfortunately Zone 52 is locked and requires KEY_YELLOW_140 to open it. We can locate HSU_119 by inputting “QUERY HSU_119” which reveals that it is located in Zone 52. In this mission the main objective is to find Hydrostasis Unit HSU_119 and retrieve a DNA core sample. Most often Query is used when attempting to locate the main objective or a mission critical item such as a Keycard. Query is a much simpler command than List in that it has no filters and only one real use, to give information on a specific object with a specific ID. Using the List command and the many item filters wisely will save your party a lot of time and trouble unnecessary fighting/sneaking or being forced to backtrack to rooms you have already cleared to hunt down the missing Key. Saving you time backtracking to collect a key you may have missed or giving advanced warning of how many security alarms will need to be defeated. You can also use LIST to reveal all Keycards on the map and discover their locations without having to encounter the locked doors. This gives us the option of targeting specific zones for med kits or skipping over an unnecessary enemy filled zone as it lacks tool refills. This list is now considerably easier to manage, letting us see precisely what resources can be found within specific zones. We do this by inputting “LIST RESOURCES ZONE_49”. We can narrow things down even further by applying multiple filters, this time specifically for resources inside Zone 49. This is still a lot of excess information as it lists every door, every locker, every box and everything within those boxes and in a particularly large room it can be difficult to track down all the relevant items. Instead we need to apply filters to the command in order to narrow the search.įiltering by zone is a good start and can be achieved by inputting “LIST ZONE_49”. This will give us a list of everything within Zone 49. List is literally a list of items and typing only “LIST” will show everything on the map, far too much information to be managed at once and most of it not relevant to you or your party. That information could be related to the primary objective, like the location of a reactor or hydrostasis unit, or other mission critical information such as zones and areas rich with resources crucial to your party surviving the next security door fitted with an alarm. The primary function of the terminal is to gather information.
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