You don’t need it as yet, but keep it in mind. You don’t need it in your active inventory-you can keep it in the warehouse. Normal playthrough (At the start of the game, take the top choice), making sure to buy Secret Path 1.Take an early obvious bad ending when the choice occurs.Two of these require store-bought items that only show after a NewGame+.Īs such, if you were being painfully efficient about it: You’ll need at least 5 playthroughs of varying length (2 ‘full’, three cut out early) to see the major routes/get all characters, not counting the relationship-based endings of Normal Mode). As such, use them often even if you don’t need to. Every level you get for a stat-buff skill or debuff skill increases the length of time it lasts.You can counter this with the items that give you stats on level-up. Mass attacks or attacks with odd effects tend to get penalised in damage.As ever, it’s not easy to start the treadmill but once it gets going it gets easier to deal with. On that note, note that using only one room is very viable for most of the game (save for one specific opponent), provided you carry enough healing items(This is less of a problem than it sounds).This makes the hero’s room the most useful short and long term. These rooms always start with 5 unit slots and upgrades made to them are never lost. Even after the random selection of the room changing system for all the other room, the hero’s room can be selected via the Home Room menu. Don’t be afraid change rooms, you can usually get a better one.ACT can be permanently raised by doing room inspections. Start with the one that increases ACT (which influences movement range and turn frequency). Always use a tactical move if you can’t attack.But the batle AI is stupid and attacks inefficiently, so better coverage usually works out to your advantage. Hitting more people usually results in weaker attacks. Speaking of which pay attention to the attacks each person gets. Every room needs a healer, in the back row.Your hero’s will always get stomped by gypsies. Try to keep at least one unit lead by each class(ranged/magic/melee) of character. Except for maybe the last few maps in the Demon Path. However making good use of them requires some effort to scout out every map before hand. Don’t worry about using decorations they’re plentiful and cheap.Scratch that, the entire game is incredibly ridiculous and worth seeing. It’s a what if… story that is incredibly ridiculous and worth seeing. Be sure to stick around for New Game +, in which you’re given a new choice, which sets you on the Demon Path.Drag an enemy towards a more capable ally, away from someone in need, move an ally into position… Hold Hands doesn’t care who you use it on.Sometimes it can make all the difference… The various Fight Edicts give a boost to your stats when used.Your shops restock after every battle(inspection or plot), or if you defeat the guys running the place(Use a Fight Edict).Clerics make a bad group good, and a good force practically unstoppable. Always carry a cleric in the back row.The main character always counts as Male for the purposes of decor and attack/defence matchups.
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